// ESAF : Euso Simulation and Analysis Framework // $Id: EAnimator.hh,v 1.4 2005/02/18 01:47:43 thea Exp $ // Author: A.Thea Aug, 5 2004 #ifndef __EANIMATOR_HH_ #define __EANIMATOR_HH_ #include "TObject.h" /******************************************************************************* * * EAnimator: base class for all Euso Event Painter that are able to display * an animation * ******************************************************************************/ class TTimer; class EAnimator : public TObject { public: EAnimator(); virtual ~EAnimator(); virtual void Play( Option_t *opt=""); // *MENU* virtual void Stop(); // *MENU* virtual inline void Rewind() { fFrame = 0; } // *MENU* virtual void Animate(); virtual inline void NextFrame() { fFrame++; } // *MENU* virtual inline Bool_t IsEnded(); virtual inline TTimer* GetTimer() const { return fTimer; } virtual inline Int_t GetFrame() const { return fFrame; } virtual inline Int_t GetNumFrames() const { return fNumFrames; } protected: TTimer *fTimer; Int_t fNumFrames; Int_t fFrame; ClassDef(EAnimator,1) }; // inline functions inline Bool_t EAnimator::IsEnded() { return (fFrame > fNumFrames-1); } #endif /* __EANIMATOR_HH_ */