EDetectorPhotonsPainter
| #include "EDetectorPhotonsPainter.hh" |
EDetectorPhotonsPainter
class description - source file - inheritance tree (.pdf)
class EDetectorPhotonsPainter : public TObject
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public:
EDetectorPhotonsPainter(EDetector*)
EDetectorPhotonsPainter(const EDetectorPhotonsPainter&)
virtual ~EDetectorPhotonsPainter()
void BuildPoints()
static TClass* Class()
virtual void Draw(Option_t* = "")
void DrawDetector(Int_t = -1)
virtual TClass* IsA() const
EDetectorPhotonsPainter& operator=(const EDetectorPhotonsPainter&)
virtual void Paint(Option_t* = "")
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Data Members
private:
EDetector* fDetector
Double_t fXmin
Double_t fXmax
Double_t fYmin
Double_t fYmax
Double_t fZmin
Double_t fZmax
Int_t fMarkerStyle
Int_t fMarkerSize
map<int,TPolyMarker3D*,less<int>,allocator<pair<const int,TPolyMarker3D*> > > fPoints
TPolyMarker3D* fDetPlayer
Class Description
EDetectorPhotonsPainter( EDetector *detector ) : fDetector(detector),fXmin(0),fXmax(0),fYmin(0),fYmax(0),fZmin(0),fZmax(0)
Constructor
~EDetectorPhotonsPainter()
Destructor
void BuildPoints()
Show photons in detector
void Draw( Option_t* option )
void Paint( Option_t* option )
Inline Functions
void DrawDetector(Int_t = -1)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
EDetectorPhotonsPainter EDetectorPhotonsPainter(const EDetectorPhotonsPainter&)
EDetectorPhotonsPainter& operator=(const EDetectorPhotonsPainter&)
