Ground
| #include "Ground.hh" |
Ground
class description - source file - inheritance tree (.pdf)
class Ground : public EsafConfigurable, public EsafMsgSource
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This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.
public:
virtual ~Ground()
virtual Double_t Albedo(const EarthVector&) const
virtual Double_t Altitude(const EarthVector&) const
static TClass* Class()
virtual const char* ClassName() const
virtual const char* ClassType() const
virtual void Configure()
virtual EarthVector GetImpact(const EarthVector&, const EarthVector&) const
EarthVector GetImpact(const BunchOfPhotons& b) const
virtual TClass* IsA() const
Bool_t IsUnderGround(const EarthVector& pos) const
virtual Double_t Outgoing_phase_function(const EarthVector& pos1, const EarthVector& pos2) const
virtual void RandomDir(const EarthVector& pos, EarthVector& incom_dir) const
virtual void Reset()
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Data Members
Class Description
Interface for ground description ================================
~Ground()
dtor
Bool_t IsUnderGround(const EarthVector& pos) const
to know if position is underground
Inline Functions
EarthVector GetImpact(const EarthVector&, const EarthVector&) const
EarthVector GetImpact(const BunchOfPhotons& b) const
Double_t Outgoing_phase_function(const EarthVector& pos1, const EarthVector& pos2) const
void RandomDir(const EarthVector& pos, EarthVector& incom_dir) const
Double_t Albedo(const EarthVector&) const
Double_t Altitude(const EarthVector&) const
void Configure()
void Reset()
const char* ClassType() const
const char* ClassName() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
