EBunchPhotons
| #include "EBunchPhotons.hh" |
EBunchPhotons
class description - source file - inheritance tree (.pdf)
class EBunchPhotons : public TObject
| Inheritance Chart: | |||||||||
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public:
EBunchPhotons()
EBunchPhotons(const EBunchPhotons&)
virtual ~EBunchPhotons()
void AddSingle(ESinglePhoton* ph)
static TClass* Class()
virtual void Clear(Option_t*)
virtual void Copy(TObject&) const
Float_t GetDatef() const
Float_t GetDatei() const
UChar_t GetFate() const
TVector3 GetFinalPos() const
Bool_t GetFlagDir() const
UInt_t GetId() const
Float_t GetMeanDirPhi() const
Float_t GetMeanDirTheta() const
Int_t GetNumBack() const
Int_t GetNumDir() const
Int_t GetNumRef() const
Int_t GetNumSingles() const
Int_t GetNumWavelengths() const
TVector3 GetShowerPosf() const
TVector3 GetShowerPosi() const
const Float_t* GetTable(char* s) const
UChar_t GetType() const
Float_t GetWeight() const
Float_t GetYield() const
virtual TClass* IsA() const
EBunchPhotons& operator=(const EBunchPhotons&)
void SetDatef(Float_t date)
void SetDatei(Float_t date)
void SetFate(UChar_t f)
void SetFinalPos(const TVector3& v)
void SetFlagDir(Bool_t iso)
void SetId(UInt_t id)
void SetMeanDirPhi(Float_t phi)
void SetMeanDirTheta(Float_t theta)
void SetShowerPosf(const TVector3& v)
void SetShowerPosi(const TVector3& v)
void SetSpectrum(Int_t n, const Float_t* lambda, const Float_t* weight)
void SetType(UInt_t type)
void SetWeight(Float_t w)
void SetYield(Float_t y)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Data Members
private:
UChar_t fType Bunch Type
UInt_t fId bunch identity
Float_t fDatei date of creation of the first point
Float_t fDatef date of creation of the last point
Float_t fShowerPosiX
Float_t fShowerPosiY
Float_t fShowerPosiZ first point of the bunch at creation
Float_t fShowerPosfX
Float_t fShowerPosfY
Float_t fShowerPosfZ last point of the bunch at creation
Float_t fFinalPosX
Float_t fFinalPosY
Float_t fFinalPosZ where bunch is dead
Bool_t fFlagDir false if bunch isotropic
Float_t fMeanDirTheta
Float_t fMeanDirPhi mean direction (theta, phi)
Float_t fWeight bunch weight
Float_t fYield yield associated with this bunch
Int_t fNumWavelengths nb of bins in the following spectra
Float_t* fWlLambda [fNumWavelengths] array of wavelength (for spectrum X-axis) -> fNumWavelengths values
Float_t* fWlWeight [fNumWavelengths] number of photons at bunch creation
UChar_t fFate fate of the bunch (where it dies in the code)
Int_t fNumSingles number of singles from this bunch
Int_t fNumDir number of singles directly in Euso solid angle
Int_t fNumBack number of singles backscattered in Euso solid angle
Int_t fNumRef number of singles reflected on ground
TRefArray* fSingles reference to th singles coming from this bunch //TOFIX not used yet
Class Description
void Copy( TObject& other) const
copy
void Clear( Option_t* opt)
clear
void SetSpectrum ( Int_t n, const Float_t* lambda, const Float_t* integral)
Inline Functions
void ~EBunchPhotons()
EBunchPhotons EBunchPhotons()
EBunchPhotons EBunchPhotons(const EBunchPhotons&)
void AddSingle(ESinglePhoton* ph)
UChar_t GetType() const
UInt_t GetId() const
Float_t GetDatei() const
Float_t GetDatef() const
TVector3 GetShowerPosi() const
TVector3 GetShowerPosf() const
TVector3 GetFinalPos() const
Bool_t GetFlagDir() const
Float_t GetMeanDirTheta() const
Float_t GetMeanDirPhi() const
Float_t GetWeight() const
Float_t GetYield() const
Int_t GetNumWavelengths() const
const Float_t* GetTable(char* s) const
UChar_t GetFate() const
Int_t GetNumSingles() const
Int_t GetNumDir() const
Int_t GetNumBack() const
Int_t GetNumRef() const
void SetType(UInt_t type)
void SetId(UInt_t id)
void SetDatei(Float_t date)
void SetDatef(Float_t date)
void SetShowerPosi(const TVector3& v)
void SetShowerPosf(const TVector3& v)
void SetFinalPos(const TVector3& v)
void SetWeight(Float_t w)
void SetYield(Float_t y)
void SetFate(UChar_t f)
void SetFlagDir(Bool_t iso)
void SetMeanDirTheta(Float_t theta)
void SetMeanDirPhi(Float_t phi)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
EBunchPhotons& operator=(const EBunchPhotons&)
